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This materials performs a 3-way composition with is defined as such:įinal Color = Over(Top, Top_Mask, Over(Middle, Middle_Mask, Bottom) ) Final Transparency = (1-Top_Mask) * (1-Middle_Mask) * (1-Bottom_Mask) Specifies the bottom layer color and it's corresponding mask.
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Specifies the middle layer color and it's corresponding mask. A mask of means total coverage and a mask of means this layer is invisible. The input top materials and it's corresponding mask.
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Then learn how to Work with Materials and Reflectance textures in Cinema 4D. Want to learn more about Cinema 4D Lite to get off the ground in 3D? Learn how to Create a 3D extruded logo in Cinema 4D or Cinema 4D Lite. In this video, I'll cover how to make a quick reflective material using the legacy settings, and then get into how the new layered Reflectance system works starting in Cinema 4D Lite R16. There have been some major updates to how materials and reflectance works starting in Cinema 4D R16, so whether you're completely new to materials, or familiar with Materials in Cinema 4D and want to know where the hell the Reflection tab went, you'll be up to speed in no time on how 3D materials work in Cinema 4D. Creating custom materials in Cinema 4D or Cinema 4D Lite can be a very powerful way to drastically change how your 3D scenes appear.
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